Earlier this past Summer, I was commissioned by Adobe to create a piece which showcased a pipeline consisting sculpting in VR with Medium, texturing in Substance Painter, and final render in Dimension. The result was VR Bot, created in VR!
Please visit the following link for an in-depth article up at the Substance Magazine site:
https://magazine.substance3d.com/the-vr-bot-testing-a-complete-3d-pipeline/
VR Bot - Sketchfab