Thought I'd start off the new year experimenting with quick ZSphere Mechs brought over to KeyShot 6.
I use the polygroup info generated from the individual ZSpheres, push the forms around after creating an adaptive skin, then use Edge Loop->Panel Loops to break up the volumes. Split to Groups before sending over to KeyShot allows for more control when applying materials.
Using the Old Metal materials really changes up the narrative on this one. I try not to spend more than 2 hours on these each night before hitting the sack. Enjoy!