Thought I'd start off the new year experimenting with quick ZSphere Mechs brought over to KeyShot 6.
I use the polygroup info generated from the individual ZSpheres, push the forms around after creating an adaptive skin, then use Edge Loops->Panel Loops to break up the volumes. Split to Groups before sending over to KeyShot allows for more control when applying materials.
Really enjoying the ability to quickly bang these out and explore material options inside Keyshot.