Did this sculpt in Oculus Medium, then brought into ZBrush for quick retopo and UV layout. Next, into Substance Painter for grungy textures, then over to Maya for final lighting and rendering in Redshift.
March of Robots 2018 Day 09 - Overhead View
March of Robots 2018 Day 09 - Front View
March of Robots 2018 Day 09 - Overhead View 2
March of Robots 2018 Day 09 - Rear View
March of Robots 2018 Day 09 - Medium View
March of Robots 2018 Day 09 - Closeup 1
March of Robots 2018 Day 09 - Head Shot
Maya Screenshot
Substance Painter Screenshot
ZBrush Screenshot