Rusty Red Bot

This sculpt started off in Masterpiece VR, then brought into Oculus Medium for some additional custom stamp placement. Exported as FBX with UVs - not entirely Photoshop friendly, though, sufficient for bringing into Substance Painter. The first batch of images were rendered inside Painter with iRay. The second batch were rendered in Maya using Redshift. I was experimenting with smudge/scratch roughness maps and the curvature node (no actual texture maps in these).

Rusty Red Bot