Warwick

Easily my most detailed ZBrush sculpt to date. This was a private commission via Monster City Studios: a one-off, 18" tall 3D-printed statue created for a Riot Games executive.

I art directed and digitally sculpted the piece entirely from scratch. But I didn’t stop at just the 3d print - I retopologized the sculpt and ran it through a full production pipeline: textured in Substance Painter, explored Blender’s hair grooming tools, and brought it all into Unreal Engine 5.6 for lighting, FX, camera animation, and final render.

Learned a ton this past week diving deep back into real-time workflows, and I’m excited to keep pushing forward with future opportunities. Thanks for checking it out!

Warwick Reveal Video

Warwick Fur Test Turntable

Sketchfab Viewer

Unreal Engine

Unreal Engine

ZBrush

ZBrush

ZBrush

ZBrush

ZBrush

ZBrush

Substance Painter

Substance Painter

Substance Painter

Substance Painter

Substance Painter

Substance Painter

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Blender Groom Fur Test

Blender Groom Fur Test

No Fur

No Fur

Blender Groom Fur Test

Blender Groom Fur Test

No Fur

No Fur

Blender Hair Grooming

Blender Hair Grooming