Got some VR Scuplting in over the weekend with Adobe Medium and Oculus Rift S. The model was created solely with kit-bashed parts provide in the Mechanical Stamp library, and other basic primitives. This was my first time trying out Substance Painter's Auto UV unwrapping. It did a decent job on the dense, voxelized mesh.
I was able to download a default Mixamo rig, adjust the skeleton to the droid, then we skin/weight accordingly. The upload back to Mixamo worked great!
Testing out various clips on Mixamo.
The clavicle/shoulder needs to be a separate piece. Next time, i'll need to plan the layers in Medium accordingly.
rustyDroid Unreal test
Rusty Droid V2.0 on Sketchfab
Marmoset Viewer