Rusty Droid

Got some VR Scuplting in over the weekend with Adobe Medium and Oculus Rift S. The model was created solely with kit-bashed parts provide in the Mechanical Stamp library, and other basic primitives. This was my first time trying out Substance Painter's Auto UV unwrapping. It did a decent job on the dense, voxelized mesh.

Rusty Droid 2.0 - Substance Painter

Rusty Droid 2.0 - Substance Painter

I was able to download a default Mixamo rig, adjust the skeleton to the droid, then we skin/weight accordingly. The upload back to Mixamo worked great!

Testing out various clips on Mixamo.

The clavicle/shoulder needs to be a separate piece. Next time, i'll need to plan the layers in Medium accordingly.

rustyDroid Unreal test

Side View - Substance Painter

Side View - Substance Painter

Front View - Substance Painter

Front View - Substance Painter

Rear View - Substance Painter

Rear View - Substance Painter

Left View - Substance Painter

Left View - Substance Painter

Close Up - Substance Painter

Close Up - Substance Painter

Rear Close Up - Substance Painter

Rear Close Up - Substance Painter

Substance Painter

Substance Painter

Rusty Droid V2.0 on Sketchfab

Marmoset Toolbag

Marmoset Toolbag

Marmoset Toolbag

Marmoset Toolbag

Marmoset Viewer

Alt View Front- Substance Painter

Alt View Front- Substance Painter

Alt View Rear - Substance Painter

Alt View Rear - Substance Painter